Kogan Agora 8 phone: Full, in-depth review
Will this super-cheap Android smartphone save you money?
We’ve reviewed so many Android phones in recent months and there’s been very little difference between most of them. However, here’s the second sub $200 phone we’ve reviewed in a week.
5in, 720 x 1280 LCD screen, 2GB/16GB RAM, 1.3GHz quad-core CPU, 13MP rear and 5MP front cameras, MicroSD/Dual SIM slot (second SIM slot is 2G), Micro USB, Android 7, 2400mAh battery, 143 x 71 x 6mm, 138g.
Design and handling
First off, this is a classy-looking device. The looks and build quality belie the budget nature of the phone with the glass surface sitting atop a ‘brushed metal-esque’ (plastic) side and base. At 6mm it’s very thin too. Often this can be a harbinger of bad battery life but we’ll check on that later.
The screen is made from Dragontrail Glass which is a Japanese version of Gorilla Glass (we’re not sure which version though). The screen is bright but colours can be a little washed out compared to the best phones. This is hardly a deal breaker, but if you like showing off pictures, we’ve seen them look slightly better elsewhere. The regular HD (720p) resolution also means that details aren’t quite as sharp as with other phones, but on a small, 5-inch screen this isn’t much of an issue.
Indeed, at this size, the whole phone feels very small (and light). If you’ve got big hands this may be an issue, not just for general usage, but reaching the fingerprint reader on the back – doing so can require a bit of contortion we found. Generally, the fingerprint reader worked OK but it’s not the fastest nor the most accurate we’ve seen and sometimes we needed two-or-three attempts to unlock it.
Kogan doesn’t give out detailed specs so all we know about the innards are that there’s a 1.3GHz, quad-core processor with 2GB RAM and 16GB memory. It’s certainly not as responsive as the top-end phones we’ve been reviewing lately, but simply opening apps and switching screens isn’t a chore and general handling is still relatively quick. We don’t know what the graphics chip is, but it handled the graphically-demanding Need For Speed No Limits smoothly. Angry Birds also ran smoothly too. Pokemon Go has a new update with new, complex gyms. These proved a bit taxing for the Agora but it was still very playable.
In terms of audio quality, there’s just a single speaker at the bottom (as with most phones) but it doesn’t get very loud. Bass doesn’t really exist but music and movie audio still remains distinct and well rounded – we wouldn’t call it tinny. As for conference calls, the lack of volume may be an issue for some, but our calls were still usable.
The microSD/SIM tray can double as a dual SIM slot, but it's worth noting that the second SIM is 2G only and some countries (including Australia) have already turned their 2G networks off.
Ultimately, the phone feels very usable for all applications but loading times are just that bit more stretched. It’s not a big deal under general usage but for big games and apps, expect to be waiting for the best part of a minute on some occasions.
The main camera is 13-megapixels while the selfie camera offers just five. Taking snaps feels quick and simple with minimal focusing lag. The problem is, that while we’ve come to expect this level of responsiveness from phone cameras, we also expect focusing to be accurate. The Agora regularly wasn’t. Many shots, including landscapes came out poorly focused and not sharp (thanks to excessive sharpening artefacts). Expect to be tapping on the screen to focus most of the time.
Not that this would help much. Images were frequently soft. Unless lighting and focusing was perfect we’d rarely get quality shots. In tricky lighting the Agora is one of the worst performers we’ve seen – a bright sky can completely flummox it with bright areas dramatically overpowering everything else.
And we weren’t too impressed with sharp, well exposed shots either. Skin tones tended to have a yellowish tinge and colours on landscapes were frequently washed out.
Read more: Alcatel A3 XL phone: Full, in-depth review
Panoramas were stitched together generally well but some lighting transitions could be a bit abrupt. Using HDR to improve lighting meant you had to have good focus and be statuesque lest images came out blurry and soft – something which we found very tricky to pull off.
Selfies weren’t much better. Five-megapixels is too low in our opinion but that wasn’t the only reason so many shots came out soft. There’s a Beauty Mode available but it didn’t seem to do much.
Videos were disappointing. Dynamic range was poor – any scenes with light and dark in them tended to come out too bright in places and black everywhere else. Focusing was very unreliable, you’d need to constantly manually refocus or get left with blurry images. Forget about walking or panning shots as any motion in this area produced horrendous footage due to a lack of stabilization. Also sound was mediocre and background noise was recorded with a robotic bent when inside. Low light performance was extremely poor. If you’re motionless in a well-lit, quiet environment and shooting subjects with minimal motion, you should get usable footage. But that’s about it.
Next: Battery Life and Conclusion
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