LG Flatron W2363D

When I set up my 3D gaming rig for last month’s Game of Depth feature, Samsung’s SyncMaster 2233 was the only 3D monitor in stock at my retailer of choice.

Harley Ogier | Tuesday, August 31 2010

Product type: 3D LCD monitor
Editors rating: Editor's rating: 4

LG Flatron W2363D

RRP incl GST: $599
Contact: lge.co.nz

AT A GLANCE
  • NVIDIA 3D Vision ready
  • 23 inches at 1080p high definition
  • 2 HDMI inputs

Great 3D monitor, held back by some minor annoyances.

Editor's rating: 4



When I set up my 3D gaming rig for last month’s Game of Depth feature, Samsung’s SyncMaster 2233 was the only 3D monitor in stock at my retailer of choice. That meant a downgrade in size from the 23-inch, 1,920 x 1,080-pixel 2D monitor I was using to a more compact 22-inch, 1,680 x 1,050 3D model. While the size difference is negligible, that does represent a loss of three hundred thousand odd pixels and a switch from the ubiquitous 16:9 format to the slightly less common 16:10.

This month I had the pleasure of testing out LG’s Flatron W2363D 3D LCD monitor. At 23 inches and 1,920 x 1,080 pixels (full 1080p high-def), the Flatron returns me to my ideal screen size and resolution – now with the added benefit of 3D.

Side-by-side with my SyncMaster 2233, the Flatron’s image quality is great. Colour reproduction is accurate, perhaps a tiny bit closer to life than I could manage with the Samsung. Images are extremely sharp, and the maximum brightness is bright indeed – although the colours do tend to degrade at the highest levels. Overall I couldn’t choose one screen over the other in image quality.

The monitor’s 3D performance was also great, although the higher brightness levels can lead to a little more bleed between the left and right images. This is really a limitation of the technology and not the screen itself: you can always turn the brightness down to a level where it doesn’t cause so much ghosting.

The Flatron features touch-sensitive controls, set along the bottom-right of the frame. I found the controls took a little getting used to, as you have to press above the button labels and not directly on them. Being touch controls, there’s no tactile feedback to guide you.
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